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WEAR ME!!! - NOTES - 6-12-02
15.00-18.00 | Process Demos | Norwich Arts Centre
Sha Xin Wei (US) - T-Garden project development


KEY LINK:
http://www.gvu.gatech.edu/people/sha.xinwei/topologicalmedia/

This presentation focused on the development of the T-Garden media system, jointly initiated and designed by two organizations, sponge (US) and f0aM (Brussels) in 2000. Early prototypes of the T-Garden system have consequently been evolved and used to develop new project experiments including the creation of tx0om, a derivative of the T-Garden system created by f0aM which is currently installed at the Hippodrome Circus Space in Great Yarmouth as the key public event in WEAR ME!!!.

T-Garden is a flexible platform for artists and the public to evolve and continues to be developed independently and collaboratively by sponge and f0Am in many different ways and derivatives. It is a platform which enables a way of working that can be shared and used by other artists and media designers.

Topological Media
Sha Xin Wei's presentation of the T-Garden system documented the development of a responsive play space project where the participants wear costumes which enable sound and visuals to be responsive to the motion of people in the play space. For new comers to the environment, timidity grows into confidence as participants play, leaving imprints of their bodies within the T-Garden media environment. The developers dream for T-Garden was for the participants to wear the media themselves.

The T-Garden system development works with the ideas and processes of:

  • VIRAL PATTERNING
  • GESTURAL PLAYSPACE
  • MATERIAL, PERIPHERAL CONVERSATION
  • CONSOLATION OF DISSOLVING AND FORMING BODIES
  • PLENUM, THICKNESS, FIELD

Sha Xin Wei talked of the T-Garden media environment as enable its players to be 'writing space' not with text but with the body, with visuals and with sound, the development of:-

THICK-IN-VIVO-EXPERIMENTS
In a continuous, responsive, dense, living space:

  • How do we improvise gestures?
  • How do we co-ordinate action without explicit language
  • What makes something palpable?
  • How do we become more adept, playing? Virtuosity?

The T-Garden system is exploring the development of software attuned to a range of gestures. Tracking systems make mistakes. T-Garden is not a game but a playspace, it does not have rules, it allows open space for participants to create their own actions. If humans can distinguish you, so can a computer.

Other themes in Sha Xin Wei's work

1. GESTURE AND MATERIALITY

WEARABLE COMPUTING:

  • body-borne and environmental sensors
  • active garments
  • wireless (Tiny0s, motes, UC Berkeley, Intel), software collaborations (jayararian, Tejavanua, berzowska)

MEDIA CHOREOGRAPHY:

  • realtime video and sound systems (NATO, GRM, Jitter, SuperCollider, Max/MSP)
  • responsive media authoring systems
  • continuous time stage evolution

Currently working on the development of spaces/rooms in specific states such as timid rooms, aggressive rooms etc..

2. T-GARDEN DEVELOPMENT 2002 - 2004

Sha Xin Wei with Sponge are researching and developing the following:

  • CALLIGRAPHIC VIDEO
  • SENSATE LINER
  • GESTURE TESTBED
  • PATTERN TESTBED
  • SOFTWEAR

Continuous themes in T-Garden and other work include:

  • BODY AND GARMENT
  • PLAY

Click here for images from this Process Demo....

related fp links>>
> pictures: process demo 061202
> luxuman
> t-garden
>
WEAR ME!!! Article:
-- TxOom: Quite an experience

> wearables forum

external links>>
> gatech/topologicalmedia
> f0.am / T-Garden
>
f0.am / txOom


Sha Xin Wei (US) - T-Garden project development
Sha Xin Wei
Sha Xin Wei (US) - T-Garden project development
Sha Xin Wei