WEDNESDAY 2ND APRIL 2003
RESPOND
opens with thought-provoking debates
Future Physical’s
RESPOND Network Exchange kicked off on Wed April 2 at Cambridge’s
Babbage Lecture Theatre with a stunningly thought-provoking set
of speeches from a number of noted intellects.
RESPOND
– the final Future Physical Network Exchange, exploring the
theme of Responsive Environments – “Culminates the Future
Physical programme of research and exploration,” said Future
Physical artistic director Ghislaine Boddington. Francois Penz,
director of CUMIS, opened by pointing out that attendees were sitting
in a lecture theatre named after the father of computing, and sitting
yards away from where Crick and Watson cracked the mysteries of
DNA, suggesting that should provide a fine atmosphere for exploring
the blurry edge between the body and technology.
Paul
Sermon <PAUL
SERMON NOTES> < KEYNOTE
SESSION PICTURES>
The
first speaker was Paul Sermon, a world-renowned interactive media
artist based at the University of Salford, famous for his work with
telematics and telepresence. Sermon began by showing his 1992 installation
Telematic Dreaming. Telematic Dreaming consisted of two blue beds
in remote spaces, each of which was covered by a vertical projection
of video filmed above the other bed. Thus, participants could interact
with a video representation of whoever was on the other networked
bed. Using blue-screen sheets, they could erase parts of their bodies.
The outcome
was very striking: participants clearly enjoyed interacting with
the live projections and clearly felt a sense of “telepresence”
– although physically, they could not touch, they could interact.
Sermon said: “When I began the project, I was unaware of telepresence,
but I found that user/viewers could touch with their eyes. In Telematic
Dreaming, the sense of sight was exchanged for the sense of touch.
What made telematic dreaming so successful was its interface: the
bed.”
Sermon showed
footage of a number of other installations. “There’s
no simulation like home” was designed like a typical terraced
house, except each room contained a different telematic interface:
people in the bedroom, lounge and kitchen could interact telematically
with participants elsewhere, and the last room – the bathroom
– exhibited a twist: what appeared to be a mirror above the
basin was in fact a window to an identical, mirror-image bathroom.
Srmon
also showed a telematic installation which projected different video
streams onto each side of a wall of water, and his most recent effort,
Peace Talks. Peace Talks, said Sermon, is: “A staged computer
game simulation of UN peace talks.” Two participants sit at
tables in a blue and a green room, wearing VR headsets. A computer-generated
background (using games technology) created the illusion that participants
were seated at opposite sides of a negotiating table, and participants
were encouraged to discuss the Iraq war.
Christa Sommerer <CHRISTA
SOMMERER NOTES> < KEYNOTE
SESSION PICTURES>
The
next address was given by Christa Sommerer, Associate Professor
at Japan’s Iamas – Institute of Advanced Media Arts
And Sciences and researcher at the ATR Media Information Science
Research lab in Kyoto. Sommerer explained that: “Our aim at
Iamas is to apply principles of Artificial Life and complexity to
interactive art.”
She began by
showing a definition of Artificial Life, stating that AL organisms
should display self-organisation, metabolisation, self-reproduction
and adaptive evolution. She also gave a definition of complex systems:
“When a set of evolving, autonomous particles interact, the
global system displays emergent collective properties.” She
added that complex systems “Are often referred to as between
order and chaos.”
She then showed
her 1994 work A-Volve, which allowed participants to create their
own AL creatures by drawing on a touch-screen, and to “touch”
projections of those creatures in a tank of water. She explained
that the shape of the creature determined its genetic code and therefore
its behaviour: users could influence their behaviour by interacting
with them. “The idea was to gove users a strong interactive
influence and to make the life behaviour of the creatures dependent
on their design.”
Next, she demonstrated
Life Spacies which, she said, “Extended the principle of artificial
Life to a live system.” Life spacies was based at a website,
where participants could write messages which would form the genetic
code of insect-like creatures. She moved on to 1999’s Life
Spacies II – currently on show as part of Future Physical’s
RESPOND Network Exchange. Life Spacies II, she said, is a simplified
version with a graphical user interface that allowed users to feed
the creatures by typing. The system could support up to 50 creatures
– although users had to sustain them by feeding them.
Sommerer also
demonstrated Riding The Net, an installation wired to the Internet
with a touch-screen interface which, through voice recognition,
sought to download image files, and The Living Room, a walk-in installation
in which hidden microphones picked up keywords from participants
and projected corresponding images searched from the web in a collage
on the walls. She said: “An intelligent environment emerged:
it was quite addictive to play with the images. The next step, which
we are working on, is an immersive environment called CAVE, where
you see yourself immersed in data and with a tweezer interface,
can catch icons and place them in space.”
Finally, she
showed Nano-Scape, an “Invisible nanosculpture. Participants
wore magnetic rings on their hands, which they slid over a table
with electromagnets beneath. They felt an invisible shape, and a
feelings of being attracted and repulsed.”
Marcos
Novak <MARCOS
NOVAK NOTES> < KEYNOTE
SESSION PICTURES>
The final address
was given by Marcos Novak, who described himself as a “Transarchitect,”
based at the University of California Santa Barbara and the California
Nano Systems Institute. Novak began by pointing out that he normally
delivers such lectures over the space of an hour and a half, rather
than the 20 minutes he had been allotted – then proceeded
to deliver a stellar, thought-provoking address.
He began with
musings about art, quoting Zeno as saying: “Art is the road-building
habit”. He explained that he works with; “Liquid architectures,
which apply to biology, technology, discipline, poetics and culture.”
He gave a timeline of his interets: progressing from architecture,
music and computation in 1979, to generativity and Artificial Life
in the 80s, to cyberspace in 1990, projects called Virtual Dervish
and Worlds In Progress until 1994, transarchitectures until 1998,
invisible architectures until 2000 and most recently, the Alien
Within and AlloBio.
He then introduced
the phrase “Transvergence: it’s a theoretical construct
– a word I’ve invented which is a distinction to convergence
and divergence. I’m interested in the culture of modernity
– transmodernity – culture is on its way towards virtuality
and in this transmodern period, we are doing some strange things.”
Novak argued
that: “Late capitalism, globalisation and the global corporate
body are manners of aliens. What we’re building now is scaled
to a huge body, in which the length of a footstep is the distance
between airports. I would propose thatthings happen on certain bases
which allow convergence then divergenceand transvergence –
those bases are digi, nano, bio, neuro and quanto.” He explained
that he is interested by the biological terms anagenesis –
linear evolution – cladogenesis – the evolutionary issue
of the emergence of branches – and xenogenesis – the
creation of different species. He said: “I’d like to
propose allogenesis: the emergence of the alien.” That, he
said, was at the heart of transvergence, in whichactors and interactors
transact to create something new and completely different to the
actor and interactor.
He illustrated
the concept of transvergence with a diagram showing two light cones,
divergence forming the top half and convergence the bottom; outside
the cone was he termed “Elsewhere”; transvergence described
a movement from the point of convergence/divergence into the Elsewhere.
He said: “I’m trying to develop a methodology of intentional
divergence, pushing something by an act of will into Elsewhere.
You’re looking for something which is not like whatever it
came from but is still viable.” He raised the idea of a utility
fog composed of nanotech super computers, which would allow objects
literally to appear from nowhere.
He moved on
to his current work: “I’m collaborating with a molecular
chemist, and we’re starting with RNA, which is more flexible
than DNA. It’s possible at a molecular level to organise the
geometry of RNA and create Lego-style particles which can be built
up into a form, then a sheet and finally an architecture that would
fit a million times into the width of a human hair. We’re
heading towards rapidly prototyped sculptures and immersive installations.”
Finally, Novak
showed Eduction, The alien within: a collaboration with a hypnotist
in which he exposed subjects to an immersive representation of 4D
structures and the human consciousness. |