KEY LINK: http://www.gvu.gatech.edu/people/sha.xinwei/topologicalmedia/
This
presentation focused on the development of the T-Garden media system,
jointly initiated and designed by two organizations, sponge (US)
and f0aM (Brussels) in 2000. Early prototypes of the T-Garden system
have consequently been evolved and used to develop new project experiments
including the creation of tx0om, a derivative of the T-Garden system
created by f0aM which is currently installed at the Hippodrome Circus
Space in Great Yarmouth as the key public event in WEAR ME!!!.
T-Garden
is a flexible platform for artists and the public to evolve and
continues to be developed independently and collaboratively by sponge
and f0Am in many different ways and derivatives. It is a platform
which enables a way of working that can be shared and used by other
artists and media designers.
Topological
Media
Sha
Xin Wei's presentation of the T-Garden system documented the development
of a responsive play space project where the participants wear costumes
which enable sound and visuals to be responsive to the motion of
people in the play space. For new comers to the environment, timidity
grows into confidence as participants play, leaving imprints of
their bodies within the T-Garden media environment. The developers
dream for T-Garden was for the participants to wear the media themselves.
The
T-Garden system development works with the ideas and processes of:
- VIRAL
PATTERNING
- GESTURAL
PLAYSPACE
- MATERIAL,
PERIPHERAL CONVERSATION
- CONSOLATION
OF DISSOLVING AND FORMING BODIES
- PLENUM,
THICKNESS, FIELD
Sha
Xin Wei talked of the T-Garden media environment as enable its players
to be 'writing space' not with text but with the body, with visuals
and with sound, the development of:-
THICK-IN-VIVO-EXPERIMENTS
In a continuous, responsive, dense, living space:
- How
do we improvise gestures?
- How
do we co-ordinate action without explicit language
- What
makes something palpable?
- How
do we become more adept, playing? Virtuosity?
The
T-Garden system is exploring the development of software attuned
to a range of gestures. Tracking systems make mistakes. T-Garden
is not a game but a playspace, it does not have rules, it allows
open space for participants to create their own actions. If humans
can distinguish you, so can a computer.
Other
themes in Sha Xin Wei's work …
1.
GESTURE AND MATERIALITY
WEARABLE
COMPUTING:
-
body-borne and environmental sensors
-
active garments
-
wireless (Tiny0s, motes, UC Berkeley, Intel), software collaborations
(jayararian, Tejavanua, berzowska)
MEDIA
CHOREOGRAPHY:
-
realtime video and sound systems (NATO, GRM, Jitter, SuperCollider,
Max/MSP)
-
responsive media authoring systems
-
continuous time stage evolution
Currently
working on the development of spaces/rooms in specific states such
as timid rooms, aggressive rooms etc..
2.
T-GARDEN DEVELOPMENT 2002 - 2004
Sha
Xin Wei with Sponge are researching and developing the following:
- CALLIGRAPHIC
VIDEO
- SENSATE
LINER
- GESTURE
TESTBED
- PATTERN
TESTBED
- SOFTWEAR
Continuous
themes in T-Garden and other work include:
Click
here for images from this Process Demo....
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