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Process

Research Processes

  • Focus on case studies which illustrate novel approaches to creative user participation within digital installation, performance and exhibition environments
  • Developers share a common interest in the development of social, multi-person activities using motion and movement as content and interface. Case studies are at early development stage, prototyping new experiences
  • User research activities are integrated as part of the design and development of the work and undertaken on site at the location of presentation

Research Participants

  • Novice, semi professional and specialist users of arts and body-technology events
  • Public audiences, invited community groups and online users
  • Children, young people, adults, families and specific artistic and social groups

Research Team

  • Multi disciplinary teams including Case Study artists, Video Documenters and Specialist Researchers
  • Specialist researchers come from the field of computer games, dance /movement and marketing/communications
  • Researchers work together on site to gather data from different viewpoints

Research Method

  • User Testing, Experience Workshops, User Feedback, Vox Pop Interviews, Profile Questionnaires and Video Documentation
  • Methodologies focus on documentation, observation and dialogue arising from naturally occurring interactions and reflective personal accounts

Research Analysis

  • General findings are debated and evalulated within a Developers Exchange
  • Analytical strategies are evolved related to the overall theme and research areas:
    • Overall Theme: ResponseABILITY
      • Does interactive digital art respond to the creative interests and behaviour of the user? Does the user respond to the creative potentials of interactive digital art?
    • Four Research Areas
      • Role of the User
      • Interface and Interaction
      • Desire and Reward
      • Information and Communication

Research Outputs

  • Critical Writing reports by fieldwork researchers are produced for the Case Study development team
  • Summaries published as report and DVD for network
  • Website as archive and wider dissemination tool