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Timeline
- Oct 01:
Creative User pilot study commenced for the Future Physical Programme involving fieldwork on six Case Studies
- Sept 01 - April 03:
Cellbytes Case Study fieldwork as part of the Future Physical Programme
- Dec 01:
Trajets Case Study Fieldwork Mar 02: Invitation to present Creative User project at the Developing Audiences for Art and Science Networking Event held by the Arts Council England
- Apr 02:
Secured funding for the Wear Me Case study from Arts Council of England 'New Audiences Programme' (Playgarden)
- Oct 02:
Invitation to present Creative User project - concept and interim findings at ISEA, Nagoya, Japan
- Dec 02:
Wear Me Case study fieldwork: Part 1 - Tx0om project
- Apr 03:
Texterritory Case Study fieldwork. V 2.3.
- Apr 03:
Creative User Research Day - one day symposia for case study developers and other artists and professionals in field
- Apr 03:
Wear Me Case Study fieldwork: Part 2: Wear Me Magna project
- Aug/Nov 03:
Coast Digital Case study fieldwork: Mersea Circles project
- Oct 03:
Secured publication funding from NESTA as a Learning Award to support dissemination of research through a published report and DVD and web site
- Oct 03:
Invitation to moderate session on Information and Invigilation as part of the Wellcome Trust/Arts Council England conference on Developing Audiences for Art and Science.
- Oct - Dec 03:
Evaluation and analysis of individual case studies
- Jan - Apr 04:
Summary evaluation & analysis and report writing
- May- Oct 04:
Production development of the Creative User Report and DVD and web site
- Feb 05:
Creative User pilot study published by Future Physical Ltd as The Creative User Report and DVD.
- May 05:
Launch of Creative User Website
- May 05:
Distribution of The Creative User Report and DVD to participants
- June 05:
Distribution of The Creative User Report and DVD to network
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