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avatars: walking in virtual space

Virtual Human Bodies Walking

click image for animated version

Popular cultures are full of simulated bodies moving in virtual spaces, from Hollywood cinema (Titanic/ Planet of the Apes/ Lord of the Rings), through television ('Walking with Dinosaurs'), computer games and online flash & shockwave environments (www.habbohotel.com / www.banja.com). Each of these examples confronts us with virtual movement in virtual spaces with varying degrees of realism, each dealing with the problems of recreating the complexities of human body movement in their own unique way.

For the virtual animator, recreating apparently simple body movements, such as walking up stairs, is a major task. Of course this is really a question of realism. In a virtual environment, where nothing is real, how do we make a virtual/ animated body react in a 'real' human way to the non-physical 3D environment it is navigating?

In the paper " Interactively Responsive Animation of Human Walking in Virtual Environment " , Shih-kai Chung & James K. Hahn explore the problems posed by the need/ desire to simulate human locomotion over uneven terrains. They recognise that most animation systems use motion systems that are not suitable for representing a human negotiating obstacles or difficult ground.

They further present research towards creating an animation system that is capable of acurately depicting complex locomotion in various 'difficult' terrains.

Explore> http://citeseer.nj.nec.com/241539.html


Is it nessessary to acurately simulate human body movement in virtual spaces?

What future applications could this have?

Should we recreate bodies that move in new ways, in order to explore new spaces?

 

other responsive environment keywords

artificial realities | augmented spaces | avatars | body scanning | cyberformance | external | free body (no attachments) | illusions/ escapism / fantasy | intelligent space | interactive clubbing | motion capture | multi- identities | multi- players | navigation | negotiation | online communities | possible worlds | responsive/ reactive environments | sensors and triggers | sensory immersion | virtual reality | virtual spaces


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